Giantbomb kuncles warped reality6/27/2023 ![]() Having both weapons effectively on varying cooldowns creates a natural rhythm of switching off between abilities and firearm. As Jesse progresses through the game she is able to obtain various supernatural abilities which similarly work on a regenerating system. Interestingly Remedy decided on foregoing traditional ammo pickups in service of regenerating ammo. Jesse initially starts out with just the Service Weapon, a supernatural firearm that can shift into different forms taking on archetypal properties of a pistol, shotgun or machine gun among others. The inclusion of supernatural abilities helps add another dimension to the classic gunplay. With a non-regenerating health bar that can only be topped off by collecting blue bits from shot enemies, the player is actively encouraged to stay in the thick of combat with a risk reward system of healing through dealing damage. GameplayĬontrol continues Remedy's tradition of fast paced action shooters that heavily favor movement as the game does not include any sort of cover system. Through the ensuing conflict and pursuit of her sibling she uncovers both secrets about the bureau as well as her own past. ![]() ![]() Moments after entering the building Jesse becomes entwined in an hostile takeover raging inside the agency between the agents and the mysterious Hiss. The story centers around protagonist Jesse Faden who in the process of searching for her lost brother is drawn to the titular Federal Bureau of Control, a government agency residing in a supernatural structure called The Oldest House in the middle of New York. Control is third-person action game developed by Remedy Entertainment, known for such titles as Max Payne and Alan Wake, and published by 505 Games for PC, Xbox One, and PlayStation 4.
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